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  • ...eshes|The Curse Of Static Meshes]] article, mappers explain their problems with this new technique. Here you'll find solutions. ...y:Viewport Caption Context Menu|Viewport Caption Context Menu]] -> Show -> Static meshes.
    13 KB (2,312 words) - 02:48, 23 June 2004

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  • This page is the hub for all things to do with the actual building of the Unreal world. Here, architecture is about creati ...Unreal World]] as a giant lump of clay, which the mapper then hollowed out with primitive shapes: the [[Legacy:Brush|brush]]es. The [[Legacy:Build|build]]
    2 KB (274 words) - 21:18, 1 December 2006
  • ...) is a technique for defining a detailed space by building it up gradually with simple shapes. This is what the [[Legacy:Unreal Engine|Unreal Engine]] uses There is one crucial difference between the cookie dough and Unreal. With the dough, the subtractions or additions were made immediately, and once th
    4 KB (773 words) - 09:06, 15 October 2003
  • ...eculation from pre-[[Legacy:UT2003|UT2003]] days. See [[Legacy:Static Mesh|static mesh]]. .... [[Legacy:BSP|BSP]] is still used for base construction of a map, but the Static Meshes should be used for decorations and much of the architecture.
    12 KB (2,108 words) - 13:05, 19 June 2003
  • ...t. It is a personal creation by the designer that attempts to communicate with their audience. The designer works like any other artist, to attract their ...help to organize the most important ideas, but they can also serve to help with the decisions made for every detail. A design is a set of answers to the o
    9 KB (1,524 words) - 12:07, 13 May 2008
  • [[Image:Legacy_fatm_meshugly.jpeg|center|This static mesh is in need of some better lighting. By contrast, the floor (a normal B ...-line (by rendering the object in Lightwave) and then to overlay it on the static mesh.
    6 KB (957 words) - 06:05, 30 July 2005
  • In UnrealEngine2 ([[Legacy:UT2003|UT2003]] and later), '''static meshes''' were introduced. These basically form a second level of map archi ...mated'', that is, the relative positions of the vertices are fixed. Hence, static meshes are useful for displaying pieces of architecture that don't move at
    12 KB (1,852 words) - 16:05, 4 January 2008
  • ...Unreal Engine|Unreal Engine]]. Beginners should first acquaint themselves with the [[Legacy:Mapping Lessons|Mapping Lessons]] before going over these topi ...Legacy:Vehicle Gameplay|Vehicle Gameplay]] – Vehicle spawn placement with the layout
    4 KB (537 words) - 14:46, 31 May 2007
  • ...lding With Static Meshes|Building With Static Meshes]] for tips on working with SMs.'' ...e geometry, detail, and decoration within a [[Legacy:UT2003|UT2003]] map. Static meshes greatly speed up the rendering of a level and make creating a great
    36 KB (6,434 words) - 06:09, 7 April 2005
  • ...Unreal Engine|Unreal Engine]]. Beginners should first acquaint themselves with the [[Legacy:Mapping Lessons|Mapping Lessons]] before going over these topi ...Legacy:Vehicle Gameplay|Vehicle Gameplay]] – Vehicle spawn placement with the layout
    16 KB (2,421 words) - 17:36, 14 February 2008